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1. Planetary Interaction 2.0 - (Cities, tax, terraforming and beyond) - in Player Features and Ideas Discussion [original thread]
I'd like CCP to implement and test these features ASAP, or at least before my sub runs out. It does remind me of a Sci-Fi version of Illyriad, a F2P game i'm currently enjoying. If you're not familiar with it, you might want to take a look, if on...
- by Eidolon Nostromo - at 2011.11.18 05:15:00
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2. Planetary Interaction 2.0 - (Cities, tax, terraforming and beyond) - in Player Features and Ideas Discussion [original thread]
Asuka Solo wrote: David Grogan wrote: Quote: Gas: (+3% default rate) 12% population growth rate per downtime 9% death rate per down time i'm not sure this should be in the positive growth rate section living in a gas giant would be...
- by Eidolon Nostromo - at 2011.11.18 05:11:00
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3. Summit Topic: Ship Balance - in Assembly Hall [original thread]
Looking at the BS lineup for the four races, I noticed that Amarr and Caldari ships are set up for ranged slugfests. They have large shield/armor tanks and can use their weapons at longer ranges. However, they are slow. On the other hand, Minmata...
- by Eidolon Nostromo - at 2011.07.07 10:35:00
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4. What is the deal with supercaps? - in EVE General Discussion [original thread]
Supposedly, that's what Dreadnaughts are for, but clearly they do not fit that role well at all.
- by Eidolon Nostromo - at 2011.07.06 00:08:00
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5. Helios Buff + Cyno Bubbles - in Player Features and Ideas Discussion [original thread]
I was going to make this part of a larger post later on once my computer was back online, but here goes... My suggestion to #1 is to make stealth modules fit into the midslot. Considering that virtually all other highslot mods are things you poin...
- by Eidolon Nostromo - at 2011.07.04 10:10:00
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6. Summit Topic: Ship Balance - in Assembly Hall [original thread]
@foz: what you are suggesting with the cyno mass requirement sounds very similar to the wormhole mass limitations. It is one of the reasons why w-space is much more friendly towards small corps and alliances, namely that there are limits to the am...
- by Eidolon Nostromo - at 2011.06.28 06:24:00
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7. CCP's views on MT pricing and implications on DUST's future - in EVE General Discussion [original thread]
So, we now know that the pricing scheme for their cash shop wasn't a mistake despite being for a subscription game. That means that this policy is going to carry over to DUST, which is intended as a F2P game funded by MTs. This does not bode well...
- by Eidolon Nostromo - at 2011.06.25 04:23:00
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8. Add agent variety back to Eve - in Assembly Hall [original thread]
IMHO, I think it's more important to add variety to the existing NPC Corps the agents belong to, rather than the agents themselves. Right now, there is little difference between working with one corp and another. Offering more unique benefits for...
- by Eidolon Nostromo - at 2011.06.19 04:11:00
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9. Summit Topic: Ship Balance - in Assembly Hall [original thread]
Edited by: Eidolon Nostromo on 16/06/2011 22:39:21 Edited by: Eidolon Nostromo on 16/06/2011 22:36:57 Changes to Hybrids and Synergy with Hybrid Ship Hulls (i.e. Gallente and Caldari). I've been reading the discussion threads on what ...
- by Eidolon Nostromo - at 2011.06.16 22:36:00
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10. Summit Topic: EVE Marketing - in Assembly Hall [original thread]
EVE is famous in the MMO market for being a game that has a steep learning curve. The current new player experience is bewildering to newbs and needs improvement. In order to appreciate and understand the EVE sandbox, itÆs imperative to find and...
- by Eidolon Nostromo - at 2011.06.16 22:23:00
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11. DUST 514 and Incarna, NPC Corps, Factional Warfare and Incursions - in EVE General Discussion [original thread]
Greetings, I haven't seen any information on this, so I was wondering if DUST 514 will link up with Incarna's coming station game, as well as include elements from EVE such as NPC Corp missions, Factional Warfare Militias, LP rewards and Incursio...
- by Eidolon Nostromo - at 2011.06.13 15:34:00
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12. Script-enabled Omnidirectional Tracking Link IIs - in Player Features and Ideas Discussion [original thread]
Been checking forums, and am kinda surprised no-one suggested this b4 Please add a Omnidirectional Tracking Link II and make it require Drone Sharpshooting IV as a prerequisite. Change its bonus from Optimal + Tracking to Falloff + Tracki...
- by Eidolon Nostromo - at 2010.06.26 02:52:00
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13. Simplified Drone Status Display - in Player Features and Ideas Discussion [original thread]
Another minor but simple change that can add up :D Instead of wasting a lot of column space with text showing drone actions like ôReturningö, ôAttackingö and ôIdleö, it might be easier to use a simpler method. Keep the colour-coding, but replace ...
- by Eidolon Nostromo - at 2010.06.26 02:41:00
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14. Drones Settings - in Player Features and Ideas Discussion [original thread]
I've skimmed the "Commonly Suggested" thread to make sure i'm not repeating stuff that's been beaten to death already. [UI] Launched Drones listed ôIn Spaceö should have their names colour coded to reflect their stance as aggressive (red) or pass...
- by Eidolon Nostromo - at 2010.06.26 02:33:00
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